Difference between revisions of "RotMGUpdates"
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**New UT items | **New UT items | ||
**Raple's Sleepy Time Friend Sprite fixed | **Raple's Sleepy Time Friend Sprite fixed | ||
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== Planned Content == | == Planned Content == | ||
+ | *'''Major Update''': March 31st, planned opening day release. | ||
*'''Major Update''': Complete item overhaul and balancing updates. | *'''Major Update''': Complete item overhaul and balancing updates. | ||
**All equippable items will be rebalanced in line with all new items. | **All equippable items will be rebalanced in line with all new items. |
Revision as of 03:45, 8 April 2018
Live Updates
We are aware of the lag spikes/DCs and are working on it.
- Major Update: March 10th, Closed Beta Released.
- Bug fixes
- Shot handler bug has been fixed.
- Bug fixes
- March 11th
- Bug Fixes
- The command /gimme2 has been removed.
- Drop chance for Wand of the Bulwark has been fixed (previously 100%).
- The /glands command will no longer function for normal members after the closed beta.
- The command will instead be added to all donation ranks Platinum and above.
- The fame exploit within Sprite World has been fixed.
- Certain enemies and objects no longer give XP within Sprite World.
- The logout bug when using the redirect "mpgh.wiki/rotmg" has been fixed.
- Amulet of Resurrection has been reverted to it's original state (Previously Amulet of Dispersion, didn't resurrect).
- Bug Fixes
- March 12th
- Bug Fixes
- Enemy, ability, and player shot handlers have been improved.
- Bug Fixes
- Major Update: March 18th, Open Beta Released
- Updates will now occur on a weekly schedule to make it easier for development, as well as make it less intensive on the players.
- The server will now be playable on a stand alone client, which greatly reduces lag and frame loss.
- Nexus has been completely redone.
- All 3 donator zones and most of the donator rank benefits have been added.
- Massive legend tokens have been added and their caches have been added to every applicable drop table.
- A miniature ML Tokens shop is open in the nexus featuring some potential items.
- Dungeons have been tested and bug fixed, all dungeons currently available are fully functional.
- There's a sand castle on the beach, and it's owner isn't very happy with intruders.
- Prices of nexus items and character bonuses have been finalized.
- Major Update: New unique items have been added to almost every prod boss and dungeon, as well as some new sources.
- Drop rates have been balanced for UT items to compensate for the new extremely rare unique items available from almost every prod boss.
- Certain bosses and dungeons have been cut, and their unique drops have been added to other drop tables.
- An example of this: Lair of Draconis has been cut to one room with only Ivory Wyvern, and all unique items from the 4 dragons have been added to Ivory.
- All soulbound items are now tradeable.
- April 7th
- New Gas Station Bos
- New UT items
- Raple's Sleepy Time Friend Sprite fixed
Planned Content
- Major Update: March 31st, planned opening day release.
- Major Update: Complete item overhaul and balancing updates.
- All equippable items will be rebalanced in line with all new items.
- All class stat scaling will be rebalanced.
- Major Update: Skin overhaul, pricing updates, donation and limited skin additions.
- Major Update: Fixing/adding all chosen prod dungeons.
- Standard Updates
- Fully Functional daily rewards with progressive reward types.
- Fully functional donation rewards and mystery boxes.
- Special item enchantments and stats, along with new sets that give increased bonuses when fully worn.
- Some enchantments include Vampyrism, Damage Reflection, Healing/Buff Auras, Negative/Offensive Auras, Elemental Affinities, Type-based effects, and more.
- The /gear [character] command, which will allow you get a medium tier set of your choice daily. Skip the initial grind.
- Completion of various Dungeons of varying difficulty.
- A factory themed, high tier dungeon.
- A magic themed, end game dungeon.
- A shark themed, high tier dungeon.
- A goblin themed, low tier dungeon.
- A dwarf themed, medium tier dungeon.
- An ice themed, high tier dungeon.
- A swamp themed, medium tier dungeon.
- Adding a way for user suggestions to be made directly to development.
- Adding a section to the wiki for items and content native to the server.
- Planning Event #1.
- Adding in certain usable items like Extra Character Slots and Extra Vaults.
- Billy Herrington themed skin/items and Van Darkholm themed dungeon.
- Oryx's Castle will be removed, and instead merged with the Wine Cellar along with the Stone Guardians.
- Stone Guardian set items.
- Balance potion drop rates in a way so that dungeons are more about loot than maxing.
- Life, Mana, Dex, Vit, and Wis potions will be added to the realm in some way, whether through gods or event bosses.
- Adding in new tiered items of all varieties.
- Tier 13, 14 weapons.
- Tier 14, 15 armors.
- Tier 7 abilities and rings.
- Known Bugs
- Using the "buy multiple items" function does not work.
- Several usable items do not work including but not limited to loot affecting potions, certain keys, and xp affecting potions.
- Multiple backpacks can be used, even though only 1 can be available at any time.
- An enemy in cemetery is causing a massive amount of lag, currently unknown.
- Perma-paralyze in Shatters (possibly related to Tome of Purification?).
- Apple of Extreme Maxening does not give a backpack.
- Abyss map has better than intended vision (rooms are easier to see).
- Some midlands mobs do not behave as intended.
- Metal golems have no behavior.
- Horned drakes follow their babies instead of vice versa, and are also not as aggressive as intended.
- Snake pit snakes do not drop snake oil.
- Snake pit mini snakes do not continually respawn.
- Stheno does not spawn her pets.
- Limon activates the moment you enter the dungeon.
- Great coil snake does not move.
- Oryx spawns in buyable items while fighting.
- Monstrosity Scarabs do MUCH more damage than intended.
- Cloth bazaar map is bugged.
- Fully Functional daily rewards with progressive reward types.